So we're going to just have a look at the basic controls and interface of blender in this lesson before
we really start, before we really get started.
So when you first open up blender, or if you open it up a second time or whenever you open it, this
here will appear.
This is the splash screen, which is kind of like the home page of blender.
Now, um, you can open it, open some files, you can look at the manual credits.
Um, but we're going to want to click on new file.
In general this is just creating a basic file which for for what we're wanting to do with what we want
would be what you want to open.
So if you go ahead and select on general it will open up a file here for you.
Now um, the controls for blender are of course going to be a bit different to what they are for Roblox
studio.
So to move around you don't use the wasD keys, you will use your mouse a lot more.
So.
So um, if you want to rotate your camera around, you will hold down the middle mouse button or the
scroll wheel to rotate around like that.
And that's kind of what you do most commonly to zoom in and out.
You can use your mouse wheel just like that.
And they're the main two ways you're going to be moving around in blender.
There are some other methods though which are using these tools up here.
So this here is the view selector.
This is like the viewing axis in Roadblock Studio.
You can rotate using this as well.
But the advantage of using this over rotating using the mouse wheel is that you can click on these to
basically lock in that viewing axis.
So this is this is viewing from the x axis.
This is from the y.
This is from the z.
This is on the minus x and so on okay.
So you can easily lock lock it to these areas.
Um, so that you're seeing exactly how it would look like from that direction.
Um, if you don't have a mouse wheel for example, you could use this zoom here to zoom in and out like
this.
Here there's also a pan, the camera option, which is to move the view around like this here.
Okay.
There are also two other options down here.
This toggles the camera view okay.
So one of the reasons you might want to use blender is to create, um, scenes and stuff which you take
pictures of.
These pictures were technical name for these pictures are renders and renders are taken from the camera.
So if you are interested in creating renders, which we're not going to be looking at in this little
taster bit of blender, because it's not really relevant to Roblox studio.
Um, but if you were interested, this is what your render would look like if you were to take it.
You also have the ability to switch between different projections, so you can switch between the perspective
and orthographic projection.
Um, you're most likely not going to need this.
But basically the difference is the perspective projection takes into account distance and the orthographic
does not.
So this is perspective.
Um, and as you see the squares on my screen gets smaller and smaller the further away you get.
So it takes into account distance when it calculates its size.
However, we go on to orthographic instead, and all the squares are the same because size is like not
is.
Sorry, not not size, but the position of a distance isn't really taken into account.
So now now we know the basic controls.
Let's see where everything is located around in blender.
Um, so on the right hand side you'll basically have the equivalent of the explorer.
So this shows you all the objects you have currently in your scene here.
Now obviously there's no server, script, service or workspace.
It's all different terms and stuff.
Um, but that's where you can find anything here.
Currently we have a camera cube and light and we can select these by just left clicking in there as
well.
If you want to make this large or smaller, you can hover your mouse over here and increase and decrease
it like this.
Here.
This over here is basically equivalent to the properties tab.
Okay.
So um, but the difference is this doesn't this doesn't really change as much um, by selecting different
objects.
Rather it's just always got the default options here.
So um, you have things from different tools render properties, output properties, world properties,
transform properties.
There's lots of properties to go over here.
Now we won't touch on most of these as um compared to Roadblock Studio, blender is a lot more advanced.
It has lots of options, which, um, for you to make some simple things in blender.
You don't need to know most of them, but we will touch on a couple of them.
At the top we have some different sections.
These include modeling if it loads up yet modeling, sculpting.
Editing.
Texture, paint, shading, um, loads, shading, their animation, rendering, compositing, geometry
nodes and also scripting if I if I scroll there.
Now for this little bit in blender, we're just going to be looking at the layout and modeling sections.
Feel free to experiment with some of the other sections, but um, their uses aren't necessarily too
relevant to Roblox Studio for example.
Um, animations I guess.
I'm not sure.
I don't believe you can import animations over to, um, to Redbook studio, but if you could, you
could possibly use blender for animations.
But, um, there's not really too much that blender offers that Redbook studio doesn't.
As such, when it comes to animations and so many other things like, um, compositing and rendering
as all to do of those renders I was talking about as well.
Um, but these are the different workspaces and compared the Roblox studio where, um, you have like
the home view model section.
This is kind of the equivalent, basically, but it changes up how things look and what options you
have based on what workspace you are in.
You also have some basic options up here, like your file edit that kind of basic stuff.
Options here, options here, options here.
Um, some tools on the left hand side.
And if you're wondering what this bit, this bit here is, it's just a um, timeline for animation.
So we're not going to be touching on that.
So hopefully this explains some of some of what blender looks like.
Okay.
Um, remember that blender is a very advanced software.
And um, we are only going to be touching on a little bit of blender.
The things I think are key for you to know about.
So, um, be get familiar with how things are looking around and feel free to customize and scale things
around if you're not too happy and join me in the next lecture.
We are going to start probably looking by looking at the tools over here on the left.